mercredi 17 octobre 2012

Hatch



A music video made of blinking colors and blurred shapes,
mesmerizing journey inspired by Kid Koala’s “Speed of Light”.

kidkoala.com

mercredi 6 juin 2012

Spring




EFFECTS REEL 2012 available on request
ludo.rami.fx@gmail.com

samedi 3 décembre 2011

Deaf or Blind


Follow the new personal project i'm working on : "Deaf or Blind".

deaforblind.tumblr.com

lundi 22 novembre 2010

Rise


Exploring London !
FX TD at MPC FILM

dimanche 26 septembre 2010

Fracture: light bulb

i'm beta-testing "Fracture", an event-driven destruction plug'in for Maya.
here is one of my current projects: a few explosions of lightbulb in slow motion.





wireframe playblast:
red: fracture
green: ncloth
blue: nparticles


--> check out the works of other users : www.fracture-fx.com

samedi 6 février 2010

"Line" short film




Finally!

It is with a great pleasure that I present "Line", my master thesis short film, full CG, co-directed at A.T.I., Arts et Technologies de l'Image, university Paris 8.

With Laurianne Proud'hon, we wanted to develop an aesthetic between realism and dreamlike through computer graphics. We have many experienced and learned during these months of creation.
Laurianne made a pretty amazing work in texturing/ lighting/ compositing.
For my part I had challenging FX to achieve (maya/ realflow/ houdini).

Jean-Luc Verschelde and Nicolas Majumder conceived an immersive sound design and an original music for emphazise, support our strangely blurred universe.


Directed by
Laurianne PROUD'HON (modeling, texturing, rendering, lighting, compositing) // A.T.I., Paris
Ludovic RAMISANDRAINA (modeling, animation, effects) // A.T.I., Paris

Sound Designer
Jean-Luc VERSCHELDE // Institut Supérieur des Techniques du Son, Paris

Music Composer
Nicolas MAJUMDER // I.S.T.S., Paris


--> check out line-movie.com (making of, informations,...)


dimanche 31 janvier 2010

2010 greeting card




an improbable city timelapse for celebrate the decade shift.

shot on a pretty dirty podcast camera,
aurora fluid simulation made in maya and
final compositing done in after effects.
music by Alan Silvestri.